Accessing current dialogue state in custom sequencer command?
Posted: Sun Sep 21, 2014 10:10 am
Hi there,
I'm unable to work out a way to access the current dialogue state in a custom sequencer command (I simply want to be able to update a TextMesh in the scene with the current subtitle text). I note that the documentation refers to:
"ConversationState PixelCrushers.DialogueSystem.DialogueManager.CurrentConversationState"
But this doesn't appear to be present in the version I'm using (1.3.4.1)
Cheers,
Erik
I'm unable to work out a way to access the current dialogue state in a custom sequencer command (I simply want to be able to update a TextMesh in the scene with the current subtitle text). I note that the documentation refers to:
"ConversationState PixelCrushers.DialogueSystem.DialogueManager.CurrentConversationState"
But this doesn't appear to be present in the version I'm using (1.3.4.1)
Cheers,
Erik