Hi,
I have bought Dialogue System for Unity around 2 days ago for a game project. I am very newbie to it. However, I wanna say it is really helping me to create cool things! Thanks for creating it.
I have a question. When there is a conversation, after you or the player chooses an option, I will like the character to say some words before the NPC continues talking.
You know how to do it or where it is explained this part on the documentation?
Thanks,
Javier.
[Solved] How can you implement a dialogue for the player after choosing a dialogue button option?
[Solved] How can you implement a dialogue for the player after choosing a dialogue button option?
Last edited by Japtor on Fri Jun 29, 2018 4:47 am, edited 1 time in total.
Re: How can you implement a dialogue for the player after choosing a dialogue button option?
Hi Javier,
Thanks for buying the Dialogue System! I'm glad it's helping you create cool things!
Do you want the player character to show subtitle text after the player selects a response? If so, use these steps:
1. Inspect the Dialogue Manager and tick Display Settings > Subtitle Settings > Show PC Subtitles During Line.
2. In the conversation, inspect the response option node.
- Set Menu Text to the text for the response menu.
- Set Dialogue Text to the subtitle text to show when the player chooses this response.
Do you want the character to play audio? If so, use these steps:
1. Put the audio file in a folder named Resources.
2. Inspect the node. Drag the audio file into the Sequence field.
This will set the Sequence field to use an AudioWait() sequencer command, like the Demo scenes. The Demo scenes actually use a shortcut called entrytags, but I recommend getting familiar with the basic AudioWait() command before using entrytags.
Thanks for buying the Dialogue System! I'm glad it's helping you create cool things!
Do you want the player character to show subtitle text after the player selects a response? If so, use these steps:
1. Inspect the Dialogue Manager and tick Display Settings > Subtitle Settings > Show PC Subtitles During Line.
2. In the conversation, inspect the response option node.
- Set Menu Text to the text for the response menu.
- Set Dialogue Text to the subtitle text to show when the player chooses this response.
Do you want the character to play audio? If so, use these steps:
1. Put the audio file in a folder named Resources.
2. Inspect the node. Drag the audio file into the Sequence field.
This will set the Sequence field to use an AudioWait() sequencer command, like the Demo scenes. The Demo scenes actually use a shortcut called entrytags, but I recommend getting familiar with the basic AudioWait() command before using entrytags.
Re: How can you implement a dialogue for the player after choosing a dialogue button option?
Hi Tony,
I have solved the problem with your help! So, many thanks!
Regards,
Javier.
I have solved the problem with your help! So, many thanks!
Regards,
Javier.