Conditionned NPC reactions
Posted: Thu Jun 28, 2018 1:51 pm
Hello,
I am considering buying Dialogue System for Unity, because I wish to create a complex dialogue system in which the NPC will have attributes (qualities, defaults...) randomly determined by the system.
I wish to know if I can do that with Dialogue System for Unity. For that I have two questions:
1. Is it possible to add attributes to sentences? (for example: colloquial, formal, standard...)
2. Is it possible to define several possible answers from the NPC, that will depend on the combination of the sentence's attributes and the NPC's attributes? I wish to write a script that will determine which answer the NPC will do depending on his attributes and the attributes of the question.
Best,
I am considering buying Dialogue System for Unity, because I wish to create a complex dialogue system in which the NPC will have attributes (qualities, defaults...) randomly determined by the system.
I wish to know if I can do that with Dialogue System for Unity. For that I have two questions:
1. Is it possible to add attributes to sentences? (for example: colloquial, formal, standard...)
2. Is it possible to define several possible answers from the NPC, that will depend on the combination of the sentence's attributes and the NPC's attributes? I wish to write a script that will determine which answer the NPC will do depending on his attributes and the attributes of the question.
Best,