Timeline() Sequencer command issues
Posted: Tue Jun 26, 2018 3:21 pm
Hello, I’ve been using the Dialogue System for a while and it’s been great so far! Just recently, however, I decided to try out some of the timeline functionality to see if I’d want to use the two in conjunction in my project.
In trying them, I’ve run into a couple warnings and some issues trying to use the sequencer command for l timeline within the dialogue system that I hope I can get some help with.
First off, I’m not sure if I’m just reading incorrectly or I wrote it incorrectly but for some reason the sequencer command syntax on the Dialogue System’s documentation seems to be different than what I’m getting in the actual project. I the documentation it read that I’d put the Mode first and then the name of the GameObject with the playable director on it.
However, in my project during runtime, the sequencer command gives me a warning saying that the first option can not be found as the playable director(in this case it used the mode name as the gameobject)
My second issue involves the same warning I mentioned prior, after switching around the mode and playable name in the command. Despite the playable gameobject being in the scene and active, I receive the “playable director cannot be found” warning no matter what.
Hopefully I’m just an idiot and I’m missing something incredibly obvious, but I’ve been unable to figure out how to fix these issues. Any help would be appreciated!
Thank you!
In trying them, I’ve run into a couple warnings and some issues trying to use the sequencer command for l timeline within the dialogue system that I hope I can get some help with.
First off, I’m not sure if I’m just reading incorrectly or I wrote it incorrectly but for some reason the sequencer command syntax on the Dialogue System’s documentation seems to be different than what I’m getting in the actual project. I the documentation it read that I’d put the Mode first and then the name of the GameObject with the playable director on it.
However, in my project during runtime, the sequencer command gives me a warning saying that the first option can not be found as the playable director(in this case it used the mode name as the gameobject)
My second issue involves the same warning I mentioned prior, after switching around the mode and playable name in the command. Despite the playable gameobject being in the scene and active, I receive the “playable director cannot be found” warning no matter what.
Hopefully I’m just an idiot and I’m missing something incredibly obvious, but I’ve been unable to figure out how to fix these issues. Any help would be appreciated!
Thank you!