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ETA for VR Example (Dialogue System 2.x)

Posted: Sat Jun 23, 2018 5:23 pm
by focusonfungames
Congrats on launching 2.0! I'm curious as to when the VR example will be updated to use this new version. I've been trying to figure out how the 1.x version worked in a separate project and make that apply to my 2.0 game.

Re: ETA for VR Example (Dialogue System 2.x)

Posted: Sat Jun 23, 2018 5:35 pm
by Tony Li
Hi,

I'll try to get it done by tomorrow. I'll post here when it's available.

Re: ETA for VR Example (Dialogue System 2.x)

Posted: Sat Jun 23, 2018 5:38 pm
by focusonfungames
Hi Tony,

That's amazing. Thanks a ton.

Best,

Re: ETA for VR Example (Dialogue System 2.x)

Posted: Sun Jun 24, 2018 12:10 am
by Tony Li
Okay, the version 2.0 VR example is now on the Extras page. You can also download it directly here.

Where the 1.x example used a separate dialogue UI for each NPC, the 2.x example incorporates a frequent request to use a single dialogue UI. The example includes a script that repositions the canvas in front of the player when starting a conversation. With a minor script change, you could reposition it near the NPC instead if that's what you prefer.

Like the 1.x version, this example still uses Unity's VR Samples input system. Not all VR rigs have touch controllers, so this is the most universal way to handle input.

Re: ETA for VR Example (Dialogue System 2.x)

Posted: Sun Jun 24, 2018 12:11 am
by focusonfungames
Thank you.