[2.0] Conversation dialogue panel is displayed once when calling ShowAlert
Posted: Wed Jun 06, 2018 12:22 pm
Hello Tony,
I've been converting some of my custom Dialogue UI to use Standard Dialogue UI and I'm having an issue.
I have a Dialogue UI GameObject that contains both an Alert panel and a Conversation panel. For some reasons, the first time I'm calling DialogueManager.ShowAlert(), an empty Conversation panel is also displayed for less than a second, but it is still displayed. I can't reproduce the bug if I hit a Conversation first... DialogueManager.ShowAlert() must be the first thing I call when I load the game. FYI, I'm using TMP.
I've been converting some of my custom Dialogue UI to use Standard Dialogue UI and I'm having an issue.
I have a Dialogue UI GameObject that contains both an Alert panel and a Conversation panel. For some reasons, the first time I'm calling DialogueManager.ShowAlert(), an empty Conversation panel is also displayed for less than a second, but it is still displayed. I can't reproduce the bug if I hit a Conversation first... DialogueManager.ShowAlert() must be the first thing I call when I load the game. FYI, I'm using TMP.