Not saving a specific variable (with AC bridge)
Posted: Wed May 30, 2018 10:11 am
Hi there,
I'm wondering if there's some way to exclude variables from being forwarded to Adventure Creator for being saved.
I ask this because I'm using several DS variables as 'internal game settings'. That is: I want them to keep their starting values in DS vars table fixed, no matter what their values were in previous player savegames.
Is there some way to mark specific variables to have this behavior?
If not, then I guess I'll need to put those vars elsewhere (as PlayMaker global vars, most likely) and overwrite their DS equivalents (which I need to run LUA scripts) each time a game is loaded.
I'm wondering if there's some way to exclude variables from being forwarded to Adventure Creator for being saved.
I ask this because I'm using several DS variables as 'internal game settings'. That is: I want them to keep their starting values in DS vars table fixed, no matter what their values were in previous player savegames.
Is there some way to mark specific variables to have this behavior?
If not, then I guess I'll need to put those vars elsewhere (as PlayMaker global vars, most likely) and overwrite their DS equivalents (which I need to run LUA scripts) each time a game is loaded.