[Feature suggestion]: Additional Em Tags or a way to set <color=> tags lower in the format priority
Posted: Tue May 15, 2018 7:40 am
Hi Tony,
I think you already mentioned in the past that, for compatibility purposes with Chat Mapper, there could only be 4 emphasis tags defined.
But I'd really, really need to use more than four, because of the way DS prioritize Rich Text tags over Em Tags. And I don't use Chat Mapper, so if there could be some way to (optionally) add additional Em Tags losing CM support, I wouldn't have any problem with that and my work would get easier when it comes to color dialogue choices based on complex conditions.
My problem, in case you're wondering why I'm asking for this, is that I'm already using the four of them: one for invalid answers, another one for old responses, and the other two for coloring choices for what the player has the adequate stats to actually select them.
But I have three stats and only two Em tags remaining. And I also wanted to use mixed colors (red + blue = purple) when both stats are needed to be able to select them. That means I'd need a lot more than those remaining two tags for my needs.
However, invalid and old responses still need to take precedence over that coloring.
Problem is, if instead of using Em tags for coloring valid responses, I use a <color=mangenta> Rich Text tag instead, it ALWAYS gets colored that way, even if the choice is invalid or old...
If it could be a way to make those Rich Text tags lower in the priority ladder for determining how the choice will be finally colored, my problem would disappear and I wouldn't need additional Em tags. So a setting that change that priority would also be a solution for me, without the need to touch Em tags at all.
What do you think?
I think you already mentioned in the past that, for compatibility purposes with Chat Mapper, there could only be 4 emphasis tags defined.
But I'd really, really need to use more than four, because of the way DS prioritize Rich Text tags over Em Tags. And I don't use Chat Mapper, so if there could be some way to (optionally) add additional Em Tags losing CM support, I wouldn't have any problem with that and my work would get easier when it comes to color dialogue choices based on complex conditions.
My problem, in case you're wondering why I'm asking for this, is that I'm already using the four of them: one for invalid answers, another one for old responses, and the other two for coloring choices for what the player has the adequate stats to actually select them.
But I have three stats and only two Em tags remaining. And I also wanted to use mixed colors (red + blue = purple) when both stats are needed to be able to select them. That means I'd need a lot more than those remaining two tags for my needs.
However, invalid and old responses still need to take precedence over that coloring.
Problem is, if instead of using Em tags for coloring valid responses, I use a <color=mangenta> Rich Text tag instead, it ALWAYS gets colored that way, even if the choice is invalid or old...
If it could be a way to make those Rich Text tags lower in the priority ladder for determining how the choice will be finally colored, my problem would disappear and I wouldn't need additional Em tags. So a setting that change that priority would also be a solution for me, without the need to touch Em tags at all.
What do you think?