uSequencer Issue
Posted: Sat May 23, 2015 4:44 am
I'm working on a JRPG dialogue, and I've run into an issue. I have a continue button that is auto-focused with the fast forward script so that the player can move through the dialogue at their leisure. I have the sequencer playing a uSequence just fine.
The problem is that if the player hits the button to move through the dialogue while the uSequence is playing, it moves to the next dialogue, and the uSequence just stops wherever it is.
I'd like for it to complete the uSequence before moving on obviously. I've tried Delay, but that doesn't seem to ignore the continue command? I've considered having the continue button checking if the sequence is still going and doing nothing if so, but I haven't been able to make it work. Any ideas?
The problem is that if the player hits the button to move through the dialogue while the uSequence is playing, it moves to the next dialogue, and the uSequence just stops wherever it is.
I'd like for it to complete the uSequence before moving on obviously. I've tried Delay, but that doesn't seem to ignore the continue command? I've considered having the continue button checking if the sequence is still going and doing nothing if so, but I haven't been able to make it work. Any ideas?