[Suggestion]: Make Actor & Conversant multi-node editing possible

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
User avatar
Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

[Suggestion]: Make Actor & Conversant multi-node editing possible

Post by Abelius »

Hi Tony,

Just as the title suggests.

I know there are fields that cannot and should not be multi-edited, but it would be nice being able to change a bunch of nodes' actor and/or conversant field, all at once.

I'm in the process of implementing a keyword-based shortcut strategy in my numerous dialogues, and it would be a huge time saver if I could just mark the old placeholder actor nodes and change them in one go.

Thanks!
Unity 2019.4.9f1
Dialogue System 2.2.15
User avatar
Tony Li
Posts: 22059
Joined: Thu Jul 18, 2013 1:27 pm

Re: [Suggestion]: Make Actor & Conversant multi-node editing possible

Post by Tony Li »

I'll add this to the roadmap. It'll make it into version 2.x first, but I'll try to backport it into 1.8.x.
Post Reply