Call custom actions without breaking default sequence
Posted: Thu Apr 19, 2018 9:52 am
Hi,
I'm currently working on a visual novel style game.
Sometimes I need to do custom actions, like change background, or do some others customs actions.
First I though that sequence could be perfect, with custom sequencer commands I could do whatever I like !
But as soon a I type a single letter in sequence field, the node is passed in a matter of milliseconds !
I later found that when I added something in this field, the default seqence was override, I now understand that it's not for customs action but for stylish purposes.
Then I tried the script field, but it's only for lua scripting. I could do something if the lua could call unity methods, but I really don't know lua and I didn't find anything interresting.
Finally I found the On Execute Event, but it's a special one, I can't call my function, I tried to make it static but no change.
At this point I'm a bit blocked, a bit of help could really boost my project
Thx for reading !
I'm currently working on a visual novel style game.
Sometimes I need to do custom actions, like change background, or do some others customs actions.
First I though that sequence could be perfect, with custom sequencer commands I could do whatever I like !
But as soon a I type a single letter in sequence field, the node is passed in a matter of milliseconds !
I later found that when I added something in this field, the default seqence was override, I now understand that it's not for customs action but for stylish purposes.
Then I tried the script field, but it's only for lua scripting. I could do something if the lua could call unity methods, but I really don't know lua and I didn't find anything interresting.
Finally I found the On Execute Event, but it's a special one, I can't call my function, I tried to make it static but no change.
At this point I'm a bit blocked, a bit of help could really boost my project
Thx for reading !