Unlocking an area after quest is completed.
Posted: Mon Apr 16, 2018 7:04 am
Hey there,
I'm curious if there is a way of unlocking a specific portions of the level after a dialogue or quest has been completed?
I had thought about maybe having an object block the player's path and then once the quest or dialogue was completed this object would be removed (basically the inverse of the SetActive() command - except I'm not sure if there is a SetInactive() or Disable() commands?) excuse me if I'm being dumb and there actually is!
Any help would be appreciated!
Thanks.
I'm curious if there is a way of unlocking a specific portions of the level after a dialogue or quest has been completed?
I had thought about maybe having an object block the player's path and then once the quest or dialogue was completed this object would be removed (basically the inverse of the SetActive() command - except I'm not sure if there is a SetInactive() or Disable() commands?) excuse me if I'm being dumb and there actually is!
Any help would be appreciated!
Thanks.