Finishing a quest without NPC interaction
Posted: Tue Apr 03, 2018 9:17 pm
Hello all,
I am working on a quest where the player is at a firing range. He is instructed via radio to pick up a weapon and destroy 3 targets. I can get the quest running, counting and displaying the targets destroyed.
What I want to have happen is this. Once the 3rd target is destroyed I want the quest to complete. The instructor then tells the player to move to the next lane.
So how can I do this without having to "turn in" or talk to a NPC? I am using Playmaker so a solution with that might be an option?
I am working on a quest where the player is at a firing range. He is instructed via radio to pick up a weapon and destroy 3 targets. I can get the quest running, counting and displaying the targets destroyed.
What I want to have happen is this. Once the 3rd target is destroyed I want the quest to complete. The instructor then tells the player to move to the next lane.
So how can I do this without having to "turn in" or talk to a NPC? I am using Playmaker so a solution with that might be an option?