set Bool for NPC that is convinced to join my party
Posted: Sun Apr 01, 2018 12:47 pm
hello,
i write a simple party system for the npc of my game, they to follow me, help in fights,, i'm control these functions with a bool on the npc "inParty" so if inParty is true for a npc, it will disable the "conversation trigger" collider and they will follow me etc.
i see there is variables section in dialogue but i'm not sure will help i need to set bool on my script for individual npc. is there a good way this can be with dialogue system?
i write a simple party system for the npc of my game, they to follow me, help in fights,, i'm control these functions with a bool on the npc "inParty" so if inParty is true for a npc, it will disable the "conversation trigger" collider and they will follow me etc.
i see there is variables section in dialogue but i'm not sure will help i need to set bool on my script for individual npc. is there a good way this can be with dialogue system?