Love/Hate 1.8.9 Released
Posted: Mon Mar 19, 2018 3:45 pm
Version 1.8.9 is now live on the Unity Asset Store!
This version features some nice updates to the core system, such as an in-game Faction Member Debugger component and a tweak to deed evaluation that allows the Dominance emotion value to better reflect the witness’s affinity to the deed’s target.
It also adds Emerald AI integration. Combat with AIs affects Love/Hate factions and emotional states, and can push AIs into different Emerald temperaments (e.g., from Passive to Aggressive)
Version 1.8.9 Release Notes:
This version features some nice updates to the core system, such as an in-game Faction Member Debugger component and a tweak to deed evaluation that allows the Dominance emotion value to better reflect the witness’s affinity to the deed’s target.
It also adds Emerald AI integration. Combat with AIs affects Love/Hate factions and emotional states, and can push AIs into different Emerald temperaments (e.g., from Passive to Aggressive)
Version 1.8.9 Release Notes:
- Changed: Dominance change now better reflects witness’s affinity to target.
- Added: FactionMemberDebugger.
- Added: FactionMember.ForgetDeed().
- Added: FactionManagerSaver & FactionMemberSaver integration with Save System.
- Improved: Save System now uses nonallocating (no GC) methods when loading.
- Emerald AI: Added support.
- ICE Creature Control: Fixed bug in demo scene.
- PlayMaker: [Breaking Change] Actions with GameObject fields now use FsmOwnerDefault & require reassignment.