Proximity Selector vs TPC Interact Ability
Posted: Mon Mar 19, 2018 1:24 pm
Hello,
I am working on a 2.5D side-scrolling game project, so the player does not really raycast towards another NPC to interact with them. So far I have been using the Proximity Selector Script (I do not recall if I took it from another demo or from prefabs) on the player and the "Usable" script on the NPC, which causes "Press F to Interact" to show when I get inside the NPC trigger radius.
I noticed in the mount your steed demo quest scene that you provided that you are not using either of those, and instead using TPC's intearct ability.
Is there any way to use the TPC interact ability instead of the Proximity Selector without having to look at the character, for example in a 2.5D scene?
I am working on a 2.5D side-scrolling game project, so the player does not really raycast towards another NPC to interact with them. So far I have been using the Proximity Selector Script (I do not recall if I took it from another demo or from prefabs) on the player and the "Usable" script on the NPC, which causes "Press F to Interact" to show when I get inside the NPC trigger radius.
I noticed in the mount your steed demo quest scene that you provided that you are not using either of those, and instead using TPC's intearct ability.
Is there any way to use the TPC interact ability instead of the Proximity Selector without having to look at the character, for example in a 2.5D scene?