Creating custom Dialogue UI
Posted: Fri May 08, 2015 8:35 am
When I try to create a custom UI, I keep receiving an error that "No Dialogue UI found on '<The name of my custom Dialogue UI."> at which point the default UI is loaded. But I can see that component is part of my Dialogue UI asset.
I thought, okay, I'm probably just an idiot and doing something wrong. (I have this thought several times a day. :)
So I added the "SF Unity UI Dialogue UI" script, wired it up, ran a test, and everything worked the way I would expect. But if I just change the name of that asset to "SF Test Dialogue UI," and don't touch anything else, I receive a"No Dialogue UI found on 'SF Test Dialogue UI (UnityEngine.GameObject)" error and the default UI is loaded.
I'm obviously missing something fundamental and banging my head against the desk hasn't shed any light on the situation. Although it has amused my dogs.
Any help would be greatly appreciated! I'm sure I'll feel dumb when someone types the one sentence answer, but as long as it works, that's a cross I'm willing to bear.
Cheers,
michael
I thought, okay, I'm probably just an idiot and doing something wrong. (I have this thought several times a day. :)
So I added the "SF Unity UI Dialogue UI" script, wired it up, ran a test, and everything worked the way I would expect. But if I just change the name of that asset to "SF Test Dialogue UI," and don't touch anything else, I receive a"No Dialogue UI found on 'SF Test Dialogue UI (UnityEngine.GameObject)" error and the default UI is loaded.
I'm obviously missing something fundamental and banging my head against the desk hasn't shed any light on the situation. Although it has amused my dogs.
Any help would be greatly appreciated! I'm sure I'll feel dumb when someone types the one sentence answer, but as long as it works, that's a cross I'm willing to bear.
Cheers,
michael