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Copying and pasting nodes to different conversations

Posted: Tue Mar 06, 2018 12:58 am
by nathanj
Hi Tony

Is it possible to copy parts of conversations from one conversation to another conversation?

Nathan

Re: Copying and pasting nodes to different conversations

Posted: Tue Mar 06, 2018 2:21 am
by Abelius
Not yet.

Tony's working on it, as some people (including me) have asked about including the feature in the Roadmap.

A VERY useful thing to have. ;)

Re: Copying and pasting nodes to different conversations

Posted: Tue Mar 06, 2018 9:30 am
by Tony Li
If it doesn't make it into the upcoming 1.7.7.3 update (which is mostly just small bug fixes and improvements), I'll make sure it gets into the 1.8.0 release after that.

Re: Copying and pasting nodes to different conversations

Posted: Tue Mar 06, 2018 6:16 pm
by nathanj
Thanks for the responses. This will be very useful indeed.

Any chance of posting the link to the roadmap for Dialogue System? I can find the one for Quest Machine but not one for DS.

Thanks

Nathan

Re: Copying and pasting nodes to different conversations

Posted: Tue Mar 06, 2018 8:10 pm
by Tony Li
I haven't made that one public (i.e., not on Trello yet). I'm not hiding anything. I just haven't had time. I plan to do it for the big Dialogue System for Unity 2.0 update this spring.

Re: Copying and pasting nodes to different conversations

Posted: Wed Mar 07, 2018 9:54 am
by Abelius
Oh, there's a Trello board!

Link, please? :P

Re: Copying and pasting nodes to different conversations

Posted: Wed Mar 07, 2018 10:11 am
by Tony Li
Right now, there's only a public Trello for Quest Machine: https://trello.com/b/Z5G6IoP5/quest-machine

The internal development project tracker is more detailed and contains version data and dates. The trello board is simplified to quickly communicate the current state of development to users.

I plan to do the same for the Dialogue System and Love/Hate.

Re: Copying and pasting nodes to different conversations

Posted: Thu Mar 08, 2018 3:46 am
by Abelius
Ah, okay then. :P