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Customizing Delay Times

Posted: Tue Feb 20, 2018 5:23 pm
by devalus
Hi Tony,

I'm new to the Dialogue System and Unity in general, so I do apologize if this is a simple question.

So I am using the Textline addon and would like to customize the delay times before a dialogue appears.
Ultimately I want the response panel to appear instantly but have a constant delay for the NPC and Player dialogues. At the moment I can adjust the Default Player Sequence and Default Response Menu Sequence under Camera settings to set a delay for after the Player and Response dialogue, but not before.

I've started a custom script for Default Sequence with None(); MyScriptProcess() but I'm not sure how to achieve this effect, so was hoping you could help me.

Thanks for reading this!

Cheers,
Amy

Re: Customizing Delay Times

Posted: Tue Feb 20, 2018 9:04 pm
by Tony Li
Hi Amy,

That's a good idea. I hope you don't mind that I stole it and just put it in an updated version of the Textline package. You can download the updated version from the Dialogue System Extras page or here: direct download.

If you import it, do not overwrite your dialogue database! The only files you need to import are:

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Assets/Dialogue System Extras/Textline/Textline_Documentation.pdf
Assets/Dialogue System Extras/Textline/Scripts/TextlineDialogueUI.cs
The instructions are in the documentation, but I'll also paste them here:

Pre-Delay Settings
By default, the Dialogue Manager’s Default Sequence and Default Player Sequence play a “message received” audio tone and delay for a number of seconds after showing the subtitle.

If you instead want to delay before showing the subtitle:

1. Inspect the dialogue UI’s NPC Pre Delay Settings and/or PC Pre Delay Settings. Tick Based On Text Length to pre-delay based on the Dialogue Text length and the Dialogue Manager’s Subtitle Settings > Subtitle Chars Per Second. Set Additional Seconds to delay a set duration, which may be on top of the text length delay.[/list]

2. If you left Based On Text Length unticked and set Additional Seconds to a non-zero value, set
the Default Sequence (or Default Player Sequence) to:

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Audio(ReceiveText)@2
where 2 is the value of Additional Seconds.

3. If you ticked Based On Text Length and left Additional Seconds at zero, set the Default Sequence (or Default Player Sequence) to:

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Audio(ReceiveText)@{{end}}
(The keyword {{end}} represents a value based on the text length.)

4. If you ticked Based On Text Length and set Additional Seconds, set the Default Sequence (or
Default Player Sequence) to:

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Delay(2)@{{end}}->Message(PlayNow);
Audio(ReceiveText)@Message(PlayNow)
where 2 is the value of Additional Seconds. The first line waits for a duration based on the text length, then delays 2 seconds more, then sends the sequencer a message "PlayNow". The second line waits until it receives the sequencer message "PlayNow" and then plays the audio clip.

Re: Customizing Delay Times

Posted: Thu Feb 22, 2018 3:47 pm
by devalus
Hi Tony,

Wow this is the exact effect I was looking for, works like a charm!
Thanks so much for your help :D

Re: Customizing Delay Times

Posted: Thu Feb 22, 2018 4:15 pm
by Tony Li
Happy to help!