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Any way to rotate barks in a group of characters

Posted: Sat Feb 17, 2018 10:26 pm
by kyuubi
Hi,
I have a group of characters that bark.
They are having a conversation between themselves so it would be good that only one barks at at time.
I had a look at the bark group member functionality, but unfortunately this results sometimes in one starting a bark only to hide it milisecs later.
Any way to achieve this?
Thanks in advance!

Re: Any way to rotate barks in a group of characters

Posted: Sun Feb 18, 2018 10:21 am
by Tony Li
Hi,

Bark group members suppress each others' barks. When one member barks, all of the other members hide their bark UIs.

From your description, it sounds like your sets of barks should be an actual conversation. Use a Bark Dialogue UI (possibly in conjunction with an Override Dialogue UI to force it to use the Bark Dialogue UI), and let the conversation handle the timing of when barks should appear.

You should still also be able to use bark group members. If this doesn't work, please let me know. Maybe a bug got introduced into the bark group functionality.