Convert Bubble UI to Bark
Posted: Sat Feb 17, 2018 7:45 am
Hi,
I am trying to get World space UI to work for some chars that just spit out random lines.
I have a bubble UI, where I had to add a Dialog UI component and assign the Panels, text elements etc. Works like a charm (the text blurs when the character moves but I suspect that's a Unity issue with Antialiasing and Worldspace).
This character is triggered via an Adventure Creator Action to open a dialog and I use a bunch of logic in the dialog to spit out random lines.
Thing is, I didn't know about the Bark functionality, which does what I want out of the box! So, I am trying to convert the Bubble UI to work for barks, but can't seem to make it work.
When I add a Bark Dialog component to the Bubble UI and change the Adventure Creator action to use Bark, nothing happens.
Any idea what I might be doing wrong? Is there a better way of doing this? I also tried to use the Bark UI prefab, put it as a child of the char, but didn't work either.
Thanks in advance!
I am trying to get World space UI to work for some chars that just spit out random lines.
I have a bubble UI, where I had to add a Dialog UI component and assign the Panels, text elements etc. Works like a charm (the text blurs when the character moves but I suspect that's a Unity issue with Antialiasing and Worldspace).
This character is triggered via an Adventure Creator Action to open a dialog and I use a bunch of logic in the dialog to spit out random lines.
Thing is, I didn't know about the Bark functionality, which does what I want out of the box! So, I am trying to convert the Bubble UI to work for barks, but can't seem to make it work.
When I add a Bark Dialog component to the Bubble UI and change the Adventure Creator action to use Bark, nothing happens.
Any idea what I might be doing wrong? Is there a better way of doing this? I also tried to use the Bark UI prefab, put it as a child of the char, but didn't work either.
Thanks in advance!