First Conversation Blank
Posted: Thu Feb 15, 2018 5:13 pm
Hi Tony,
Hoping that there is a simple solution to my problem.
The first time I initiate a conversation UI text does not appear and the only way to escape the conversation is to press escape. However, when I click on the NPC again the conversation works as expected. This happens to all NPCs and all conversations (if it's the first one selected).
In the editor the first node is selected (green) and it doesn't continue to the next node(as I guess the UI component doesn't appear)
I'll dig around more but I'm hoping there is something obvious, again, that I'm missing.
Thanks,
If I select Info on the debug I get this:
I'm not sure why there is "MalePlayer Says" when there is only a single NPC conversation node in the Conversation.
Nathan
Hoping that there is a simple solution to my problem.
The first time I initiate a conversation UI text does not appear and the only way to escape the conversation is to press escape. However, when I click on the NPC again the conversation works as expected. This happens to all NPCs and all conversations (if it's the first one selected).
In the editor the first node is selected (green) and it doesn't continue to the next node(as I guess the UI component doesn't appear)
I'll dig around more but I'm hoping there is something obvious, again, that I'm missing.
Thanks,
If I select Info on the debug I get this:
Code: Select all
Dialogue System: Add Link (NPC): ID=7:1 'hey' (True)
UnityEngine.Debug:Log(Object)
Code: Select all
Dialogue System: MalePlayer says ''
UnityEngine.Debug:Log(Object)
Code: Select all
Dialogue System: Sequencer.Play( None()@0 )
UnityEngine.Debug:Log(Object)
Code: Select all
Dialogue System: Putinga (1) says 'hey'
UnityEngine.Debug:Log(Object)
Code: Select all
Dialogue System: Sequencer.Play( Delay(5)@0 )
UnityEngine.Debug:Log(Object)
Code: Select all
Dialogue System: Sequencer: Delay(5)
UnityEngine.Debug:Log(Object)
Nathan