Additional markup tags?
Posted: Thu Feb 15, 2018 4:27 am
Hello. I'm designer from Dark Crystal Games (making an old-school RPG).
We recently purchased your dialogue plugin, looking good so far. We are not 100% sure if we will stick with it further in production, but for dialog and novel prototyping it is just great.
I was looking at markup tags and could not find much. I have good experience with Fungus, which is pretty powerful for storytelling, but I like how dialog editing and ease of creating new UIs is handled in Dialogue System, so I preferred it over Fungus for this project. But I'd like to see if additional features can be added.
http://fungusdocs.snozbot.com/narrative_text_tags.html
If you look here, Fungus allows doing certain things really easy right inside text markup.
The most important things would be:
{s}, {s=60} Writing speed (chars per sec){/s}
{w}, {w=0.5} Wait (seconds)
{hpunch=10,0.5} Horizontally punch screen (intensity,time)
{punch=10,0.5} Punch screen (intensity,time)
{flash=0.5} Flash screen (duration)
What do you think about it, can it be implemented for Dialogue System? Maybe I'm missing something and some of them are already in?
With best regards. Slava.
We recently purchased your dialogue plugin, looking good so far. We are not 100% sure if we will stick with it further in production, but for dialog and novel prototyping it is just great.
I was looking at markup tags and could not find much. I have good experience with Fungus, which is pretty powerful for storytelling, but I like how dialog editing and ease of creating new UIs is handled in Dialogue System, so I preferred it over Fungus for this project. But I'd like to see if additional features can be added.
http://fungusdocs.snozbot.com/narrative_text_tags.html
If you look here, Fungus allows doing certain things really easy right inside text markup.
The most important things would be:
{s}, {s=60} Writing speed (chars per sec){/s}
{w}, {w=0.5} Wait (seconds)
{hpunch=10,0.5} Horizontally punch screen (intensity,time)
{punch=10,0.5} Punch screen (intensity,time)
{flash=0.5} Flash screen (duration)
What do you think about it, can it be implemented for Dialogue System? Maybe I'm missing something and some of them are already in?
With best regards. Slava.