1.7.7.2 Bug (drag multiple nodes with grid snap) and 2 suggestions

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
User avatar
Abelius
Posts: 318
Joined: Fri Jul 21, 2017 12:45 pm

1.7.7.2 Bug (drag multiple nodes with grid snap) and 2 suggestions

Post by Abelius »

Hi Tony,

I've just upgraded to v1.7.7.2 and started to use that nifty 'snap to grid' feature you've included.

I've configured the thing with the minimum pixels (12) per "step", and it works okay, but not when dragging multiple nodes, as this video shows: https://youtu.be/wItRlQ5njL0

There's also another little thing... but this is for my OCD, so maybe's a little too much to ask... :lol: Could it be possible to make the left-upper (or left-bottom) corner of the nodes actually match the grid lines? If that's not possible without too much hassle, could you then add a 6 pixels setting as well?

Oh, and I also think it would be nice to have a key (maybe Ctrl) to override the snap to grid behavior.

Thank you so much for the update! :mrgreen:
Unity 2019.4.9f1
Dialogue System 2.2.15
User avatar
Tony Li
Posts: 22059
Joined: Thu Jul 18, 2013 1:27 pm

Re: 1.7.7.2 Bug (drag multiple nodes with grid snap) and 2 suggestions

Post by Tony Li »

Thanks for the feedback! I have a feeling version 1.7.7.3 isn't far away. I wasn't sure how best to handle dragging multiple nodes, but I have a better idea now. It will snap the node that the mouse cursor is on, and keep the other selected nodes in their relative positions to that node. I'll also set it up so you can snap to grid lines.
Post Reply