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[Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Sun Feb 11, 2018 10:55 am
by Abelius
Hi there,
I'm using SimStatus conditionals a lot. It's a very nice feature to have for streamlining non-repeating dialogues.
My only "problem" managing them is that I need to manually introduce the node ID number every time I create or copy one. And I almost invariably use the same node ID number of the node I'm creating, so I was asking myself if you could add some kind of
tag that DS treats as "This node ID number" at runtime.
That way we could just copy+paste that kind of node like crazy, without needing to change the number unless the dialog node is different from the "local" one.
Thanks!
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Sun Feb 11, 2018 1:30 pm
by Tony Li
In version 1.7.7.2 (scheduled for release tomorrow), you can use "thisID". The Conditions wizard also supports thisID, so you don't have to type it manually. For example:
Code: Select all
Dialog[thisID].SimStatus ~= "WasDisplayed"
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Sun Feb 11, 2018 2:53 pm
by Abelius
Oh, that's great!
So it was already suggested by another user? I didn't find anything on the forum, but being this thing a huge repository of knowledge already, I guess it's normal.
Thank you!
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Sun Feb 11, 2018 3:27 pm
by Tony Li
No, you were the first to suggest it. I'm working on some final updates for 1.7.7.2 today, and I had time to get that in there.
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Mon Feb 12, 2018 4:39 am
by Abelius
Awesome!
You're, by far, the most responsive plugin creator I've met. And I use like... a lot of them.
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Mon Feb 12, 2018 7:49 am
by Tony Li
Thanks! I try to be responsive. But in this case you just timed your suggestion perfectly.
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Tue Feb 13, 2018 8:56 am
by Abelius
There yet another suggestion I have, but I guess this isn't going to be as well timed as the last.
I think it would be nice to make the editor zoom in/out to the mouse cursor position, instead of the upper left corner... What do you think?
Btw, are you going to upload the 1.7.7.2 version somewhere?
Re: [Feature suggestion]: Dialog[ThisNode].SimStatus
Posted: Tue Feb 13, 2018 10:27 am
by Tony Li
I'll add that to the list. The current way it zooms has been bugging me, too.
I did have time to implement your other request. The currently-selected node(s) are more prominent now.
I just PM'ed you your access info for 1.7.7.2. If anyone else needs access, please PM me your Unity Asset Store invoice number.