Trigger Quest on Dialogue
Posted: Sat Feb 10, 2018 9:00 pm
I have been playing around with the evaluation version and have a bit of an implementation question.
In the game I am currently working on I would like to have quests activated upon hearing about it through conversation.
For example, the player is talking to the local barkeep who happens to mention there is a wolf problem. After hearing that line a quest to investigate the wolf problem appears in the player's quest log.
I was playing around in the demo scene with the autostart settings and having the quest autostart when receiving the "Discussed Quest" message with the quest ID as the parameter. It worked fine if I clicked the accept quest button but if I declined it the quest status was set to active but would not appear as an active quest and disappears from the quest giver's dialogue.
Any insight would be great!
In the game I am currently working on I would like to have quests activated upon hearing about it through conversation.
For example, the player is talking to the local barkeep who happens to mention there is a wolf problem. After hearing that line a quest to investigate the wolf problem appears in the player's quest log.
I was playing around in the demo scene with the autostart settings and having the quest autostart when receiving the "Discussed Quest" message with the quest ID as the parameter. It worked fine if I clicked the accept quest button but if I declined it the quest status was set to active but would not appear as an active quest and disappears from the quest giver's dialogue.
Any insight would be great!