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Behaviour Designer
Posted: Sun Feb 04, 2018 7:13 pm
by Duffer123
Any chance of integration and support with Behaviour Designer?
Re: Behaviour Designer
Posted: Sun Feb 04, 2018 7:26 pm
by Tony Li
What kind of integration would be useful?
Re: Behaviour Designer
Posted: Sun Feb 04, 2018 10:43 pm
by Duffer123
@TonyLi,
Suite of Tasks in Behavior Designer as with Love/Hate and Dialogue Engine...
Re: Behaviour Designer
Posted: Mon Feb 05, 2018 8:00 am
by Tony Li
I'm open to suggestions, but I'll plan to add some basic ones such as: Get Quest Count, Get Quest State, Set Quest State, Get Quest Counter, Set Quest Counter, Start/Stop Spawner.
Re: Behaviour Designer
Posted: Mon Feb 05, 2018 8:33 am
by Duffer123
Sounds good - this Asset then matches up to Love/Hate and the Dialogue System.
Re: Behaviour Designer
Posted: Thu Mar 01, 2018 7:01 am
by Duffer123
@TonyLi,
Any further thoughts or developments re integration with Behaviour Designer?
Re: Behaviour Designer
Posted: Thu Mar 01, 2018 11:48 am
by Tony Li
It's on the roadmap now. I'll add the conditions and actions listed above as well as an action to send a message the Message System. Emerald AI and ORK Framework integration are in line ahead of Behavior Designer, but I'll try to get it done as soon as I can.
Re: Behaviour Designer
Posted: Thu Mar 01, 2018 1:17 pm
by Duffer123
Excellent. Thanks.
Re: Behaviour Designer
Posted: Sat Jul 21, 2018 7:39 am
by Snebjorn
Any updates on this? I'm in the process of integrating Quest Machine into a project that relies heavily on Behavior Designer, so if there's an official integration package just around the corner, I'll wait for that instead of rolling my own.
Re: Behaviour Designer
Posted: Sat Jul 21, 2018 9:37 am
by Tony Li
Hi,
Sorry, not yet. Opsive has been hard at work on version 2 of UFPS and TPC. I was holding off to do all the Opsive integrations at the same time, but I'll but Behavior Designer integration back on the front burner now.