Why add actors and conversants?
Posted: Sun Jan 14, 2018 8:24 am
This is just a design question.
When creating conversations inside the node editor we have to specify the actor and conversant for ever entry which makes sense to me.
When creating a conversation trigger, I select the conversation it should trigger. Why do I also need to add a game object references to an actor and conversant object. The actors were already specified when writing the dialogue. If I don't create and reference a conversant object, it doesn't display the name correctly.
When creating conversations inside the node editor we have to specify the actor and conversant for ever entry which makes sense to me.
When creating a conversation trigger, I select the conversation it should trigger. Why do I also need to add a game object references to an actor and conversant object. The actors were already specified when writing the dialogue. If I don't create and reference a conversant object, it doesn't display the name correctly.