Flow of One Way Conversations
Posted: Fri Dec 29, 2017 4:36 pm
Hello! This may be a silly question, but I am working on a tutorial for my game. I've watched several videos and looked at the example scene, and I'm struggling how to figure out how to do a couple of things:
1) How can I make the dialogue boxes fade out, do various things with my game, then go to the next node? So essentially creating a delay between nodes. I'm using Playmaker, and in Playmaker I would just use various actions to fade out the Canvas Group alpha, do a bunch of things, receive an event, and then fade the Canvas Group alpha back in.
2) Is there a way to wait for a user input other than writing a script that waits for it and sends a message to the Sequencer? Instead of using a "Continue" button to advance text boxes, I'd like to allow the user to left click anywhere (or allow the user to configure whatever button they want for this purpose). Or for a tutorial on how to use an attack, I may want to wait for the player to press whatever key is mapped to "Fire 1" before continuing.
I'm pretty new here, so just looking for some best practices.
Thanks so much!
1) How can I make the dialogue boxes fade out, do various things with my game, then go to the next node? So essentially creating a delay between nodes. I'm using Playmaker, and in Playmaker I would just use various actions to fade out the Canvas Group alpha, do a bunch of things, receive an event, and then fade the Canvas Group alpha back in.
2) Is there a way to wait for a user input other than writing a script that waits for it and sends a message to the Sequencer? Instead of using a "Continue" button to advance text boxes, I'd like to allow the user to left click anywhere (or allow the user to configure whatever button they want for this purpose). Or for a tutorial on how to use an attack, I may want to wait for the player to press whatever key is mapped to "Fire 1" before continuing.
I'm pretty new here, so just looking for some best practices.
Thanks so much!