Page 1 of 1
Do I need Dialogue Sytem or Quest Machine or Both?
Posted: Sun Dec 17, 2017 5:47 am
by PunhoNinja
Hi guys!
I have a few questions, I have been developing my game for a while now and been focusing a lot on level design until now. My game is using the RFPSP first person controller which works amazing. I've added a custom levelling system with and xp and level count, 10xp is added when a zombie is killed etc.
I now want to add quests into my 3d game, I do however also want dialogue as well (Which is all voice acted, and text)
Questions:
1. Now do I need both dialogue and quest machine plugins?
2. My final goal is to launch my game as multiplayer online. Which will be ran on a server, does you save plugin work for this type of functionality?
3. Inventory, what is the best inventory system to use with RFPSP? Does any of the quest machine or dialogue come with an inventory system where players can collect drop items from monsters they can later sell at shops for gold etc?
Thats everything for now, great job on the RFPSP for me, and hopefully I can purchase the others when we work out what best fits,
Thanks,
Jack
Re: Do I need Dialogue Sytem or Quest Machine or Both?
Posted: Sun Dec 17, 2017 9:09 am
by Tony Li
Hi Jack!
PunhoNinja wrote: ↑Sun Dec 17, 2017 5:47 amI now want to add quests into my 3d game, I do however also want dialogue as well (Which is all voice acted, and text)...
1. Now do I need both dialogue and quest machine plugins?
You can get started with just the Dialogue System. You may find that this is all you need. If you decide that you'd like a more advanced, node-based quest editor or the ability to procedurally generate new quests at runtime, then you can add Quest Machine.
PunhoNinja wrote: ↑Sun Dec 17, 2017 5:47 am2. My final goal is to launch my game as multiplayer online. Which will be ran on a server, does you save plugin work for this type of functionality?
Yes. But I'll warn you that, while the Dialogue System and Quest Machine are multiplayer-capable, it can be a significant effort to get RFPSP to work in multiplayer. That's unrelated to the Dialogue System and Quest Machine, though, which are already used in many multiplayer games.
PunhoNinja wrote: ↑Sun Dec 17, 2017 5:47 am3. Inventory, what is the best inventory system to use with RFPSP? Does any of the quest machine or dialogue come with an inventory system where players can collect drop items from monsters they can later sell at shops for gold etc?
I recommend S-Inventory. The Dialogue System comes with a free integration package that makes S-Inventory work with RFPSP. For example, when you equip a weapon in an S-Inventory window, it will wield the weapon in RFPSP, and when you reload a weapon in RFPSP, the ammo count in S-Inventory goes down, etc. If you use a different inventory system, you'll have to write similar integration code yourself.
Re: Do I need Dialogue Sytem or Quest Machine or Both?
Posted: Sun Dec 17, 2017 9:37 pm
by PunhoNinja
Thanks for the reply, I guess i will give s inventory and the dialogue system a shot, will purchase and download them shortly, wish me luck.
I am a little concern though about the RFPSP Controller being challenging for online gameplay, do you know of it being used for multiplayer before?
Thanks,
Jack
Re: Do I need Dialogue Sytem or Quest Machine or Both?
Posted: Sun Dec 17, 2017 10:13 pm
by Tony Li
Hi Jack,
PunhoNinja wrote: ↑Sun Dec 17, 2017 9:37 pmThanks for the reply, I guess i will give s inventory and the dialogue system a shot, will purchase and download them shortly, wish me luck.
Thanks and good luck! If you have any questions, let me know. I'm finishing work for the day, but I'll check back in the morning.
PunhoNinja wrote: ↑Sun Dec 17, 2017 9:37 pmI am a little concern though about the RFPSP Controller being challenging for online gameplay, do you know of it being used for multiplayer before?
Yes. It's possible but requires a moderate amount of programming. In an earlier version of RFPSP, I made a multiplayer
proof of concept with a now-discontinued networking asset. And someone else made a mobile multiplayer game with RFPSP, but again it required some programming.
Re: Do I need Dialogue Sytem or Quest Machine or Both?
Posted: Mon Dec 18, 2017 4:59 pm
by PunhoNinja
Thanks for the reply mate,
I've downloaded and purchased both, but i am having some difficulties, i've put it in a separate thread
Jack
Re: Do I need Dialogue Sytem or Quest Machine or Both?
Posted: Mon Dec 18, 2017 6:29 pm
by PunhoNinja
Tony Li wrote: ↑Sun Dec 17, 2017 9:09 am
Hi Jack!
PunhoNinja wrote: ↑Sun Dec 17, 2017 5:47 amI now want to add quests into my 3d game, I do however also want dialogue as well (Which is all voice acted, and text)...
1. Now do I need both dialogue and quest machine plugins?
You can get started with just the Dialogue System. You may find that this is all you need. If you decide that you'd like a more advanced, node-based quest editor or the ability to procedurally generate new quests at runtime, then you can add Quest Machine.
PunhoNinja wrote: ↑Sun Dec 17, 2017 5:47 am2. My final goal is to launch my game as multiplayer online. Which will be ran on a server, does you save plugin work for this type of functionality?
Yes. But I'll warn you that, while the Dialogue System and Quest Machine are multiplayer-capable, it can be a significant effort to get RFPSP to work in multiplayer. That's unrelated to the Dialogue System and Quest Machine, though, which are already used in many multiplayer games.
PunhoNinja wrote: ↑Sun Dec 17, 2017 5:47 am3. Inventory, what is the best inventory system to use with RFPSP? Does any of the quest machine or dialogue come with an inventory system where players can collect drop items from monsters they can later sell at shops for gold etc?
I recommend S-Inventory. The Dialogue System comes with a free integration package that makes S-Inventory work with RFPSP. For example, when you equip a weapon in an S-Inventory window, it will wield the weapon in RFPSP, and when you reload a weapon in RFPSP, the ammo count in S-Inventory goes down, etc. If you use a different inventory system, you'll have to write similar integration code yourself.
I've now got S Inventory, I cant find any resources on integrating it with RFPSP, can you point me in the right direction?
Thanks
Re: Do I need Dialogue Sytem or Quest Machine or Both?
Posted: Mon Dec 18, 2017 8:11 pm
by Tony Li
Hi,
Thanks for buying the Dialogue System! I'll reply in your
other post.