Bug mixing sequencer LoadLevel command and conversation in the loaded scene
Posted: Mon Apr 13, 2015 12:13 pm
Hi!
I'll try to describe my problem the best as I can:
let's say I have a preload scene that does stuffs and just launches another scene where the game is going on and where I want to start a conversation.
If I launch the game scene from the preload scene by script, using Application.LoadLevel, no problem.
If I use a Sequence Trigger (OnStart) that calls the LoadLevel command, then when I arrive on the Game scene, it seems that the conversation database is empty and not finding anything.
I've joined a repro project, simply change the way to launch the Conversation scene (script or sequence) on the SceneLauncher object and you should be able to reproduce it.
Thanks in advance!
Renaud
I'll try to describe my problem the best as I can:
let's say I have a preload scene that does stuffs and just launches another scene where the game is going on and where I want to start a conversation.
If I launch the game scene from the preload scene by script, using Application.LoadLevel, no problem.
If I use a Sequence Trigger (OnStart) that calls the LoadLevel command, then when I arrive on the Game scene, it seems that the conversation database is empty and not finding anything.
I've joined a repro project, simply change the way to launch the Conversation scene (script or sequence) on the SceneLauncher object and you should be able to reproduce it.
Thanks in advance!
Renaud