Strange Error
Posted: Mon Apr 13, 2015 10:55 am
Hi There,
I seem to be getting a rather extensive error in my project that seems to freeze all controls and dialogue features. The conversation will begin with the first dialogue entry, however after that I will receive the following error:
VerificationException: Error verifying PixelCrushers.DialogueSystem.Sequencer:ActivateCommand (string,string,string[]): Invalid array type on stack for stdelem.X at 0x00a3
PixelCrushers.DialogueSystem.Sequencer.PlayCommand (System.String commandName, Boolean required, Single time, System.String message, System.String endMessage, System.String[] args)
PixelCrushers.DialogueSystem.Sequencer.PlaySequence (System.String sequence)
PixelCrushers.DialogueSystem.Sequencer.PlaySequence (System.String sequence, Boolean informParticipants, Boolean destroyWhenDone)
PixelCrushers.DialogueSystem.ConversationView.StartSubtitle (PixelCrushers.DialogueSystem.Subtitle subtitle, Boolean isResponseMenuNext)
PixelCrushers.DialogueSystem.ConversationController.GotoState (PixelCrushers.DialogueSystem.ConversationState state)
PixelCrushers.DialogueSystem.ConversationController.OnFinishedSubtitle (System.Object sender, System.EventArgs e)
PixelCrushers.DialogueSystem.ConversationView.FinishSubtitle ()
PixelCrushers.DialogueSystem.ConversationView.OnFinishedSubtitle ()
PixelCrushers.DialogueSystem.Sequencer.FinishSequence ()
PixelCrushers.DialogueSystem.Sequencer.Update ()
After the error comes up, all of the dialogue system stuff will freeze, but the animations and whatnot will continue on in the background. Please help.
Thanks
I seem to be getting a rather extensive error in my project that seems to freeze all controls and dialogue features. The conversation will begin with the first dialogue entry, however after that I will receive the following error:
VerificationException: Error verifying PixelCrushers.DialogueSystem.Sequencer:ActivateCommand (string,string,string[]): Invalid array type on stack for stdelem.X at 0x00a3
PixelCrushers.DialogueSystem.Sequencer.PlayCommand (System.String commandName, Boolean required, Single time, System.String message, System.String endMessage, System.String[] args)
PixelCrushers.DialogueSystem.Sequencer.PlaySequence (System.String sequence)
PixelCrushers.DialogueSystem.Sequencer.PlaySequence (System.String sequence, Boolean informParticipants, Boolean destroyWhenDone)
PixelCrushers.DialogueSystem.ConversationView.StartSubtitle (PixelCrushers.DialogueSystem.Subtitle subtitle, Boolean isResponseMenuNext)
PixelCrushers.DialogueSystem.ConversationController.GotoState (PixelCrushers.DialogueSystem.ConversationState state)
PixelCrushers.DialogueSystem.ConversationController.OnFinishedSubtitle (System.Object sender, System.EventArgs e)
PixelCrushers.DialogueSystem.ConversationView.FinishSubtitle ()
PixelCrushers.DialogueSystem.ConversationView.OnFinishedSubtitle ()
PixelCrushers.DialogueSystem.Sequencer.FinishSequence ()
PixelCrushers.DialogueSystem.Sequencer.Update ()
After the error comes up, all of the dialogue system stuff will freeze, but the animations and whatnot will continue on in the background. Please help.
Thanks