Changes in Articy Converter
Posted: Wed Nov 15, 2017 4:54 am
Dear Tony,
first, thanks for DialogueSystem. We're using it in our game Unforeseen Incidents and it saves us a lot of work and troubles. We're using Articy Draft to write the dialogue. Since we have a complex text-heavy game and are working with professional voice actors, we have our own workflow to produce readable scripts for the actors. To do that, we parse the Articy XML and use some info from the asset-file produced by the DialogueSystem converter.
Last week we updated our systems to the latest Unity version. We also updated DialogueSystem from 1.6.9 to 1.7.6 (plus
Adventure Creator Support 2017-07-22). Since that update the asset files look differently and our parser doesn't work correctly anymore. It's rather complex to get a grasp of what is different exactly now. My question: is there a way to tweak the converter settings in a way in produces an asset file that fits the older format? We're now just using the old DS version for producing the asset file for the voice acting script conversations. Or: would it be possible for you to tell us what changed so we can adjust our parser?
Thank you!
Marcus
first, thanks for DialogueSystem. We're using it in our game Unforeseen Incidents and it saves us a lot of work and troubles. We're using Articy Draft to write the dialogue. Since we have a complex text-heavy game and are working with professional voice actors, we have our own workflow to produce readable scripts for the actors. To do that, we parse the Articy XML and use some info from the asset-file produced by the DialogueSystem converter.
Last week we updated our systems to the latest Unity version. We also updated DialogueSystem from 1.6.9 to 1.7.6 (plus
Adventure Creator Support 2017-07-22). Since that update the asset files look differently and our parser doesn't work correctly anymore. It's rather complex to get a grasp of what is different exactly now. My question: is there a way to tweak the converter settings in a way in produces an asset file that fits the older format? We're now just using the old DS version for producing the asset file for the voice acting script conversations. Or: would it be possible for you to tell us what changed so we can adjust our parser?
Thank you!
Marcus