localization for game scene?
Posted: Wed Nov 15, 2017 1:47 am
Hi. Tony!
i am working my game fine with your support!
and i am now working on localization.
with dialogue system for unity, i get that i can localize the dialogue easily.
now what im trying is to localize UI elements.
it supports localization with only letters?
i hope to change images when localizing(like flag left top of the screen to show which language is on now).
and! lastly, how can i use localized text table for get player's setting language at first time.
I mean, when the player is firstly on the game , the default language would be set to the language of the phone's setting language.
is it possible with localized text table? if so, can you tell me how to apply this shortly? TT
or if not, then i have to make a popup or setting language button the player should choose in the very beginning. am i correct?
p.s !!
and in the documentations,
do i have to write "using something" on the top of my script?
how can i load localized text table in my scripts to put a text to a string variable from LocalizedTextTable!
Thanks for your great support!
i am working my game fine with your support!
and i am now working on localization.
with dialogue system for unity, i get that i can localize the dialogue easily.
now what im trying is to localize UI elements.
it supports localization with only letters?
i hope to change images when localizing(like flag left top of the screen to show which language is on now).
and! lastly, how can i use localized text table for get player's setting language at first time.
I mean, when the player is firstly on the game , the default language would be set to the language of the phone's setting language.
is it possible with localized text table? if so, can you tell me how to apply this shortly? TT
or if not, then i have to make a popup or setting language button the player should choose in the very beginning. am i correct?
p.s !!
and in the documentations,
but my own script, nothing loaded...TTTo use a localization text table in a script, call:
LocalizedTextTable["fieldname"];
where fieldname is the name of the field. This will return the current value of the field based on the current language. Example:
string reloadMessage = myLocalizedTextTable["Reload game"];
do i have to write "using something" on the top of my script?
how can i load localized text table in my scripts to put a text to a string variable from LocalizedTextTable!
Thanks for your great support!