How to get notified when a conversation ends?
Posted: Thu Nov 09, 2017 3:24 am
I just started using Dialogue System, when I want to start a conversation first I disable the input, then I start the conversation with DialogueManager.StartConversation(_conversationName);
But it seems I have no known way to know when the conversation ends and enable the input, I tried checking out OnConversationEnd but I can't seem to figure out the API I need, what can I do to?
Edit: I tried registering lua functions for that and I sort of got close to what I want to do but I can't really find a good way to trigger the input unlock script after the last node rather than ON it
Edit2: the Dialogue System Events component on the dialogue manager seems to be doing what I need, I just needed to link it to my game manager
But it seems I have no known way to know when the conversation ends and enable the input, I tried checking out OnConversationEnd but I can't seem to figure out the API I need, what can I do to?
Edit: I tried registering lua functions for that and I sort of got close to what I want to do but I can't really find a good way to trigger the input unlock script after the last node rather than ON it
Edit2: the Dialogue System Events component on the dialogue manager seems to be doing what I need, I just needed to link it to my game manager