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Conversation not displaying

Posted: Mon Apr 06, 2015 5:40 pm
by dbarton91
Hello,



I have set up my Dialogue Manager and database, and then created an NPC and a PC using the wizards.  I have also set the Dialogue UI properly.  I am trying to make the NPC, a narrator, automatically start a conversation when the scene starts.  I placed an onstart trigger on the NPC to start the conversation when the scene loads, but I'm not getting anything on the screen.  I can see that if I tick the 'only once' box on the trigger, the trigger goes away when I start the scene, so I am assuming I have the trigger set up properly. Is there something else I have to do to get the dialogue box to display?

Conversation not displaying

Posted: Mon Apr 06, 2015 6:03 pm
by Tony Li
Hello,



I agree; it certainly sounds like your trigger is set up properly.  Temporarily set the Dialogue Manager's Debug Level to Info and play the scene again. This will log a lot of information to the console. It should give you an idea of what's going on. It's possible that the conversation is aborting earlier than you expect it to.



You can also open the Dialogue Editor while the scene is playing and select the conversation. It will show a live view of the conversation, similar to the image below:







If nothing jumps out at you, please let me know what GUI system you're using. (If you assigned one of the prefabs in Dialogue System/Prefabs/Unity Dialogue UIs, you're using legacy Unity GUI.)



If possible, email the editor.log file to me at tony (at) pixelcrushers.com, and email or post a screenshot of your Dialogue Manager inspector view with the Subtitle Settings and Input Settings fully expanded.

Conversation not displaying

Posted: Tue Apr 07, 2015 3:24 pm
by dbarton91
Thanks Tony! I've attached the editor.log file from a run, and I have also attached the requested screenshot.  I didn't see anything that jumped out at me in the console when I turned the debug level to info.

Conversation not displaying

Posted: Tue Apr 07, 2015 3:25 pm
by dbarton91
Actually I'll email that log file because it won't let me post it :P

Conversation not displaying

Posted: Tue Apr 07, 2015 5:02 pm
by dbarton91
I have also tried using the Necromancer builtin Dialogue UI to no avail

Conversation not displaying

Posted: Tue Apr 07, 2015 5:09 pm
by Tony Li
Hi Daniel,



Does anything else get logged to the console? The last two lines in the editor log are:

Dialogue System: Starting conversation 'Ep1Narrator', actor=Narrator (UnityEngine.Transform), conversant=Char Party (UnityEngine.Transform).

Dialogue System: Lua(Variable[Actor] = "Narrator"; Variable[Conversant] = "Char Party")

This shows that the conversation started, but nothing after that. Does the game freeze? Do you maybe have another script that implements OnConversationStart() that's hanging?



Do other conversations work if you select them instead of Ep1Narrator?



Would it be possible for you to email me a copy of the project?

Conversation not displaying

Posted: Tue Apr 07, 2015 6:19 pm
by dbarton91
I only have the 1 conversation in my Dialogue Database.  I'm still able to move my character around the screen, so I don't believe anything is frozen.  The Narrator is the only object with the trigger scripts.  I'll send you a copy of the project. Thanks for your help!

Conversation not displaying

Posted: Tue Apr 07, 2015 8:23 pm
by Tony Li
Hi Dan,



Thanks for sending the project. I sent you a fix in email.