Error when trying to implement Dialogue UI in 2D Unity 5 project
Posted: Mon Apr 06, 2015 12:51 am
Hello,
I have just recently purchased your asset and I am now trying to wrap my head around it's workings. I am working on a 2D project and I managed to get the dialogue working (I didnt import -all- the files in the package to not clutter my project with examples I will not use. I only imported the dll's, the scripts and the ui prefabs I used).
However I now want to implement the new UI system instead of the legacy GUI. For this I tried to follow this manual: http://www.pixelcrushers.com/dialogue_s ... e_u_i.html
Before I start making my own design for the UI I thought to first get the example working.
I unpacked the files of the 'UI Support' package
In my dialoguemanager in the scene, under Dialogue UI, I replaced AssetsDialogue SystemPrefabsUnity Dialogue UIsDefaultDefault Unity GUI Quest Log Window.prefab with this prefab AssetsDialogue SystemScriptsSupplementalUIPrefabsDialogue UISF Unity UI Dialogue UI
I then ticked 'Disable internal sequencer' in the dialogue manager.
In the Player 'Selector' script, I removed the entry 'GUI skin'.
Now however when I run my scene I get the warnings:
Can't find any built-in sequencer command named None() or a sequencer command component named SequencerCommandNone() followed by
Dialogue System: Sequencer: Camera angle 'Closeup' wasn't found.
I do not see the dialogue lines anymore. What am I doing wrong?
Really hope you can help me. Thanks in advance!
---
Edit: I realise now that the warning about the sequencer camera is unrelated to whatever makes the dialogue not show for me because I get the mentioned errors as well when I go back to the original legacy GUI.
I have just recently purchased your asset and I am now trying to wrap my head around it's workings. I am working on a 2D project and I managed to get the dialogue working (I didnt import -all- the files in the package to not clutter my project with examples I will not use. I only imported the dll's, the scripts and the ui prefabs I used).
However I now want to implement the new UI system instead of the legacy GUI. For this I tried to follow this manual: http://www.pixelcrushers.com/dialogue_s ... e_u_i.html
Before I start making my own design for the UI I thought to first get the example working.
I unpacked the files of the 'UI Support' package
In my dialoguemanager in the scene, under Dialogue UI, I replaced AssetsDialogue SystemPrefabsUnity Dialogue UIsDefaultDefault Unity GUI Quest Log Window.prefab with this prefab AssetsDialogue SystemScriptsSupplementalUIPrefabsDialogue UISF Unity UI Dialogue UI
I then ticked 'Disable internal sequencer' in the dialogue manager.
In the Player 'Selector' script, I removed the entry 'GUI skin'.
Now however when I run my scene I get the warnings:
Can't find any built-in sequencer command named None() or a sequencer command component named SequencerCommandNone() followed by
Dialogue System: Sequencer: Camera angle 'Closeup' wasn't found.
I do not see the dialogue lines anymore. What am I doing wrong?
Really hope you can help me. Thanks in advance!
---
Edit: I realise now that the warning about the sequencer camera is unrelated to whatever makes the dialogue not show for me because I get the mentioned errors as well when I go back to the original legacy GUI.