Actor names set in conversations being replaced with name of GameObject with trigger
Posted: Wed Nov 01, 2017 4:28 pm
This is related to this older thread: viewtopic.php?t=272
I'm having the same problem, wherein I have actors and conversants set in my conversations, but when the conversation is triggered (in my case OnEnable), the Actor is set to the name of the GameObject with the conversation trigger component. As with the above thread, we aren't putting our conversation triggers on the NPCs involved in the conversations. The actor name also shows up correctly if we override it in a dialogue entry.
Is this a problem with how we're using Dialogue System? If so, what do we need to correct.
I'm having the same problem, wherein I have actors and conversants set in my conversations, but when the conversation is triggered (in my case OnEnable), the Actor is set to the name of the GameObject with the conversation trigger component. As with the above thread, we aren't putting our conversation triggers on the NPCs involved in the conversations. The actor name also shows up correctly if we override it in a dialogue entry.
Is this a problem with how we're using Dialogue System? If so, what do we need to correct.