Error while running UWP in Debug mode
Posted: Thu Oct 19, 2017 1:40 am
I am porting a game from XDK to UWP and when I create a UWP VS solution and run a 'Debug - x64 - Local Machine' build I encounter this error -
AwakeFromLoadThreaded has not been called 'Text' (MonoBehaviour). Figure out where the object gets created and call AwakeFromLoadThreaded correctly.
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object)
PixelCrushers.DialogueSystem.DialogueSystemController:Awake()
I am able to run Master and Release builds without crashing or slower performance . This bug will endlessly create breakpoints making it impossible for me to work in a debug environment.
When I look up the DialogueSystem.dll in unity, the Inspector shows the Information->Assembly Info: "Targets .NET 3.5" but when I build I must set the unity project 'Player Settings->Other Settings->Api Compatibility Level: ".NET 4.6" , which is required for UWP.
1.)Is this an exception being thrown that can be bypassed or turned off?
2.) Do I need to use an updated DialogueSystem.dll compatible with .NET 4.6?
3.)Has anyone encountered this error and know how I can go about correcting it?
AwakeFromLoadThreaded has not been called 'Text' (MonoBehaviour). Figure out where the object gets created and call AwakeFromLoadThreaded correctly.
UnityEngine.Object:DestroyImmediate(Object, Boolean)
UnityEngine.Object:DestroyImmediate(Object)
PixelCrushers.DialogueSystem.DialogueSystemController:Awake()
I am able to run Master and Release builds without crashing or slower performance . This bug will endlessly create breakpoints making it impossible for me to work in a debug environment.
When I look up the DialogueSystem.dll in unity, the Inspector shows the Information->Assembly Info: "Targets .NET 3.5" but when I build I must set the unity project 'Player Settings->Other Settings->Api Compatibility Level: ".NET 4.6" , which is required for UWP.
1.)Is this an exception being thrown that can be bypassed or turned off?
2.) Do I need to use an updated DialogueSystem.dll compatible with .NET 4.6?
3.)Has anyone encountered this error and know how I can go about correcting it?