Conversation stops after first node
Posted: Sun Oct 15, 2017 4:08 am
Hi Tony,
sorry, for bothering you so frequently atm.
But this is so strange that I can't figure it out at all.
What can be a reason for a conversation stopping after the first conversation node?
I had that a few times recently.
Once after creating a new character and conversation/ could not figure out why. So I deleted the character copied another one and changed this copy and it worked.
Now today I copied working characters from one scene into another to create a test scene for a coder and suddenly all the characters stop their conversation after the first node.
I use a world space speechbubble UI with a continue button. I can see the button image flashing when I hit the button, but the conversation does not advance.
I first thought it might be due to a lua coda (SetContinueMode(flase)) somewhere. But double checking this it didn't seem to be the case.
Or does this state gets saved somewhere and when the last entry was false it stays false until it gets true, even after scene changes or start and stop playing?
But I doubt that.
So do you have any idea what this could be? This is driving me crazy!
sorry, for bothering you so frequently atm.

But this is so strange that I can't figure it out at all.
What can be a reason for a conversation stopping after the first conversation node?
I had that a few times recently.
Once after creating a new character and conversation/ could not figure out why. So I deleted the character copied another one and changed this copy and it worked.
Now today I copied working characters from one scene into another to create a test scene for a coder and suddenly all the characters stop their conversation after the first node.
I use a world space speechbubble UI with a continue button. I can see the button image flashing when I hit the button, but the conversation does not advance.
I first thought it might be due to a lua coda (SetContinueMode(flase)) somewhere. But double checking this it didn't seem to be the case.
Or does this state gets saved somewhere and when the last entry was false it stays false until it gets true, even after scene changes or start and stop playing?
But I doubt that.
So do you have any idea what this could be? This is driving me crazy!
