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Dialogs not saving properly to AC

Posted: Sat Oct 07, 2017 2:32 pm
by kyuubi
Hi Tony,
I'm trying to understand what can be causing dialog states to reset after a while.
Basically if I test a scene or two in isolation, save/load works fine.
But after playing for a while across multiple scenes my dialogs eventually reset.
Another thing (might be related) is that the longer I play the longer the save takes to create. In the first 15mins it's instant but eventually goes over 5minutes to create a save game (not sure if this is on AC or DS side).
Is there anything you suspect might be happening that I can have a look at?
Cheers,

Re: Dialogs not saving properly to AC

Posted: Sat Oct 07, 2017 3:46 pm
by Tony Li
Hi,

Are there any errors in the console / log file when dialog states seem to reset?

Are you using SimStatus?

What versions of AC and DS are you using?

Does dialogue consistently reset after leaving or entering any specific scenes?

It's possible that it's related to the slow saves. In both AC and DS, the more "Remember" scripts / persistent data components you have, the more data gets stored in saved games. But 5 minutes is really extreme, so it may be something else.

Re: Dialogs not saving properly to AC

Posted: Sat Oct 07, 2017 11:02 pm
by kyuubi
Hi Tony,
Yeah I confess I am completely clueless as to what's going on.
The thing is this happens suddenly. Like download sizes are around the 40k, 200k and then bump into the MBs and from there things start slowing down a lot.
To answer your questions:

1) Yes there is this error: Dialogue System: GetSaveData() failed to get variable data: capacity was less than the current size.
Parameter name: size and then at one point once I load I get a massive error dump like:

Dialogue System: Lua code 'Variable["Alert"]=""; Variable["ExitFrom"]=4; Variable["JonHasFridurikHouseKey"]=false; Variable["JonPickupFridurikHouseKey"]=false; Variable["FoundPieceOfPaper"]=false; Variable["UpperVillageLocked"]=true; Variable["BackgroundMusicPlaying"]=false; Variable["lookedAtUnderBookshelf"]=true; Variable["FoundFridurikHouseClues"]=false; Variable["FHJonUncoverPieceOfPaper"]=true; Variable["KnowBeggarInJail"]=false; Variable["AskedDeputyAboutClosedWharf"]=false; Variable["PacoAdmitsBeggar"]=false; Variable["GetIntoCells"]=false; Variable["NoticedCat"]=false; Variable["SaveDiary"]=Item["fridurikHouseKey"]={Name="fridurikHouseKey", Description="", Is_Item=true, AC_ID=0, Count=1, }; Item["letterOpener"]={Name="letterOpener", Description="", Is_Item=true, AC_ID=1, Count=1, }; Item["flySwatter"]={Name="flySwatter", Description="", Is_Item=true, AC_ID=2, Count=1, }; Item["CheloniiMap"]={Name="CheloniiMap", Description="", Is_Item=true, AC_ID=3, Count=1, }; Item["oldRag"]={Name="oldRag", Description="", Is_Item=true, AC_ID=4, Count=0, }; Item["vinegar"]={Name="vinegar", Description="", Is_Item=true, AC_ID=5, Count=0, }; Item["piecePaper"]={Name="piecePaper", Description="", Is_Item=true, AC_ID=6, Count=0, }; Item["vinagreSoakedRag"]={Name="vinagreSoakedRag", Description="", Is_Item=true, AC_ID=7, Count=0, }; Item["uncoveredPaper"]={Name="uncoveredPaper", Description="", Is_Item=true, AC_ID=8, Count=1, }; Item["globe"]={Name="globe", Description="", Is_Item=true, AC_ID=9, Count=0, }; Item["Grandpa's_cane"]={Name="Grandpa's cane", Description="", Is_Item=true, AC_ID=10, Count=0, }; Item["Diary"]={Name="Diary", Description="", Is_Item=true, AC_ID=11, Count=1, }; Actor["Jon"]={Status="", Name="Jon", Pictures="[]", Description="", IsPlayer=true, }; Actor["Fridurik_Riley"]={Status="", Name="Fridurik Riley", Pictures="[]", Description="", IsPlayer=false, }; Actor["Dark_Pirate"]={Status="", Name="Dark Pirate", Pictures="[]", Description="", IsPlayer=false, }; Actor["Aenor"]={Status="", Name="Aenor", Pictures="[]", Description="", IsPlayer=false, }; Actor["Monkey"]={Status="", Name="Monkey", Pictures="[]", Description="", IsPlayer=false, }; Actor["Sheriff"]={Status="", Name="Sheriff", Pictures="[]", Description="", IsPlayer=false, }; Actor["Paco"]={Status="", Name="Paco", Pictures="[]", Description="", IsPlayer=false, }; Actor["Lucifer"]={Status="", Name="Lucifer", Pictures="[]", Description="", IsPlayer=false, }; Actor["Madame_Thistle"]={Status="", Name="Madame Thistle", Pictures="[]", Description="", IsPlayer=false, }; Conversation[1].Dialog = { [0]={SimStatus="Untouched"},[1]={SimStatus="Untouched"},[2]={SimStatus="Untouched"},[3]={SimStatus="Untouched"},[4]={SimStatus="Untouched"},[5]={SimStatus="Untouched"},[6]={SimStatus="Untouched"},[7]={SimStatus="Untouched"},[8]={SimStatus="Untouched"},[9]={SimStatus="Untouched"},[10]={SimStatus="Untouched"},[11]={SimStatus="Untouched"},[13]={SimStatus="Untouched"},[14]={SimStatus="Untouched"},}; Conversation[2].Dialog = { [0]={SimStatus="WasDisplayed"},[2]={SimStatus="WasDisplayed"},[3]={SimStatus="WasDisplayed"},[4]={SimStatus="WasDisplayed"},[5]={SimStatus="WasDisplayed"},[6]={SimStatus="WasDisplayed"},[7]={SimStatus="WasDisplayed"},[9]={SimStatus="WasDisplayed"},[10]={SimStatus="WasDisplayed"},[11]={SimStatus="WasDisplayed"},[12]={SimStatus="WasOffered"},[13]={SimStatus="Untouched"},[14]={SimStatus="WasDisplayed"},[16]={SimStatus="WasDisplayed"},[22]={SimStatus="WasDisplayed"},[24]={SimStatus="WasDisplayed"},[25]={SimStatus="Untouched"},[26]={SimStatus="WasDisplayed"},[27]={SimStatus="WasDisplayed"},[34]={SimStatus="WasDisplayed"},[43]={SimStatus="WasDisplayed"},[44]={SimStatus="WasDisplayed"},[45]={SimStatus="WasDisplayed"},[46]={SimStatus="WasDisplayed"},[47]={SimStatus="WasDisplayed"},[48]={SimStatus="WasDisplayed"},[55]={SimStatus="WasDisplayed"},[56]={SimStatus="WasDisplayed"},[57]={SimStatus="WasDisplayed"},[58]={SimStatus="WasDisplayed"},[60]={SimStatus="WasDisplayed"},[63]={SimStatus="WasDisplayed"},[70]={SimStatus="WasDisplayed"},[71]={SimStatus="WasDisplayed"},[73]={SimStatus="WasDisplayed"},[74]={SimStatus="Untouched"},[75]={SimStatus="WasDisplayed"},[76]={SimStatus="WasDisplayed"},[77]={SimStatus="WasDisplayed"},[79]={SimStatus="Untouched"},[80]={SimStatus="WasDisplayed"},[81]={SimStatus="WasDisplayed"},[82]={SimStatus="WasDisplayed"},[83]={SimStatus="WasDisplayed"},[84]={SimStatus="WasDisplayed"},[85]={SimStatus="WasDisplayed"},[86]={SimStatus="WasDisplayed"},[87]={SimStatus="WasDisplayed"},[88]={SimStatus="WasDisplayed"},[89]={SimStatus="WasDisplayed"},[90]={SimStatus="Untouched"},[91]={SimStatus="Untouched"},[92]={SimStatus="WasDisplayed"},[93]={SimStatus="Untouched"},[94]={SimStatus="Untouched"},[95]={SimStatus="Untouched"},[96]={SimStatus="Untouched"},[97]={SimStatus="Untouched"},[98]={SimStatus="WasDisplayed"},[99]={SimStatus="WasDisplayed"},[100]={SimStatus="WasDisplayed"},[101]={SimStatus="WasDisplayed"},[102]={SimStatus="WasDisplayed"},[103]={SimStatus="WasDisplayed"},[104]={SimStatus="Untouched"},[105]={SimStatus="WasDisplayed"},[106]={SimStatus="WasDisplayed"},[107]={SimStatus="WasDisplayed"},[108]={SimStatus="WasDisplayed"},[109]={SimStatus="WasDisplayed"},[110]={SimStatus="WasDisplayed"},[111]={SimStatus="Untouched"},[112]={SimStatus="WasDisplayed"},[113]={SimStatus="WasDisplayed"},[114]={SimStatus="WasDisplayed"},[115]={SimStatus="WasDisplayed"},[116]={SimStatus="Untouched"},[117]={SimStatus="WasDisplayed"},[118]={SimStatus="WasDisplayed"},[119]={SimStatus="WasDisplayed"},[120]={SimStatus="WasDisplayed"},[121]={SimStatus="WasDisplayed"},[124]={SimStatus="WasDisplayed"},[125]={SimStatus="WasDisplayed"},[126]={SimStatus="WasDisplayed"},[127]={SimStatus="WasDisplayed"},[128]={SimStatus="WasDisplayed"},[129]={SimStatus="WasDisplayed"},[130]={SimStatus="WasDisplayed"},[132]={SimStatus="Untouched"},[133]={SimStatus="Untouched"},[134]={SimStatus="Untouched"},[135]={SimStatus="Untouched"},[136]={SimStatus="Untouched"},[137]={SimStatus="Untouched"},[138]={SimStatus="Untouched"},[139]={SimStatus="Untouched"},[140]={SimStatus="WasOffered"},[141]={SimStatus="WasDisplayed"},[142]={SimStatus="WasDisplayed"},[143]={SimStatus="WasDisplayed"},[144]={SimStatus="WasDisplayed"},[145]={SimStatus="WasDisplayed"},[146]={SimStatus="WasDisplayed"},[147]={SimStatus="WasDisplayed"},[148]={SimStatus="WasDisplayed"},[149]={SimStatus="WasDisplayed"},[150]={SimStatus="WasDisplayed"},[151]={SimStatus="WasDisplayed"},[152]={SimStatus="WasDisplayed"},[153]={SimStatus="WasDisplayed"},[154]={SimStatus="WasDisplayed"},}; 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Conversation[65].Dialo<message truncated>

2) Yes I am using SimStatus.

3) In terms of versions of AC I'm using AC Version 1.57b: and DS 1.6.7 with Unity 5.6.df1
4) Yes it consistently resets more or less around the same time which is when you get to a scene with inventory objects and hotspots to play with (a bigger scene but nothing crazy). It seems (but not sure) that things start slowing down when inventory objects start getting added.
5) I have pretty much zero Remember scripts so I don't see what it can be.

Thanks for your help on this.
Cheers,
Duarte

Re: Dialogs not saving properly to AC

Posted: Sun Oct 08, 2017 8:27 am
by kyuubi
Hi Tony,
I managed to determine this is in a custom AC saver so it's not related to DS.
In any case I would like to ask in regards to the first error, if there is any sort of limit I should be aware of?
Cheers,
Duarte

Re: Dialogs not saving properly to AC

Posted: Sun Oct 08, 2017 10:01 am
by Tony Li
Hi Duarte,
kyuubi wrote:In any case I would like to ask in regards to the first error, if there is any sort of limit I should be aware of?
Yes, in the version of the Dialogue System that you're using, saved games were limited to 1 MB so they would fit in the webplayer's PlayerPrefs. If you update to the latest (1.7.6), the limit is gone, and saved games that include SimStatus are also about 90% smaller.

Re: Dialogs not saving properly to AC

Posted: Sun Oct 08, 2017 9:03 pm
by kyuubi
Hi Tony,
Thanks for your feedback, that is very good to know.
Do you know if the new DS version will still work with the aforementioned version of Unity?
Cheers,

Re: Dialogs not saving properly to AC

Posted: Sun Oct 08, 2017 10:01 pm
by Tony Li
Yes, the new version works with Unity 4.6.5 and higher, including 2017.1.1.