The sequence of a Player's conversation line does not run at the beginning?
Posted: Fri Sep 29, 2017 8:17 am
The sequence of a Player's conversation line does not run at the beginning (of player choice), but it runs at the end after choice, what's wrong?
For example:
Npc1: blabla1
Sequence: SetActive(something, true)
Npc1: blabla2
Player: choice a
with Sequence: SetActive(something, false)
Player: choice b
with Sequence: SetActive(something, false)
Now the Sequences written in the player choice never runs at the beginning when the choice lines displayed. But instead, it runs after user choice.
How to solve it?
For example:
Npc1: blabla1
Sequence: SetActive(something, true)
Npc1: blabla2
Player: choice a
with Sequence: SetActive(something, false)
Player: choice b
with Sequence: SetActive(something, false)
Now the Sequences written in the player choice never runs at the beginning when the choice lines displayed. But instead, it runs after user choice.
How to solve it?