How to properly write narrative conversation line, including stopping the previous Npc audio?
Posted: Fri Sep 29, 2017 5:41 am
(I'm newbie in using this.) How to properly write narrative conversation line?
Now I've setup a conversation, a part of it is like this:
Npc: text-aaa...
Sequence: Audio(aaa); AnimatorInt(action, 1)
Npc: text-bbb...
Sequence: Audio(bbb); AnimatorInt(action, 2)
Player choice: choice-a, choice-b
Narrative: text-ccc...
(configuring the line by setting Actor and Conversant to both '(None)')
Here are the problems for this narrative line.
1, If the previous Npc Audio(bbb) is long, the audio is still playing there. I want the previous Npc Audio(bbb) to properly stop when the narrative line starts. (could be same effect if we can stop it when the player choice is made). How to stop it properly?
2, The portrait UI is still displayed. How to hide it for narrative?
Now I've setup a conversation, a part of it is like this:
Npc: text-aaa...
Sequence: Audio(aaa); AnimatorInt(action, 1)
Npc: text-bbb...
Sequence: Audio(bbb); AnimatorInt(action, 2)
Player choice: choice-a, choice-b
Narrative: text-ccc...
(configuring the line by setting Actor and Conversant to both '(None)')
Here are the problems for this narrative line.
1, If the previous Npc Audio(bbb) is long, the audio is still playing there. I want the previous Npc Audio(bbb) to properly stop when the narrative line starts. (could be same effect if we can stop it when the player choice is made). How to stop it properly?
2, The portrait UI is still displayed. How to hide it for narrative?