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Stop playing conversation after an entry in StartConversationClip

Posted: Tue Sep 05, 2017 1:51 pm
by mgregoirelds
Hello,

I started using Dialogue System with Timeline for my 2D game and I would like to know if there is a way to be able to jump to a specific entry on a StartConversationClip while having a Conversation selected. Is there any way to add an option to only run that specific entry or run until a specific entry is reached?

My use case is that in my game introduction, I do display different dialogue fragments (sorry, I'm coming from articy) contained within a Conversation and each of them are faded using Sequences. I thought that using Timeline, I would have a better control on when to display a specific fragment from my Conversation. Right now, it will play all entry until I reach the end of the Conversation based on the Sequences I have set.

I'm not sure if my request is clear enough, but if you require more information, I'll be glad to send you a Timeline exemple.

Best Regards,

Maxime

Re: Stop playing conversation after an entry in StartConversationClip

Posted: Tue Sep 05, 2017 5:42 pm
by Tony Li
Hi Maxime,

StartConversationClip can jump to a specific entry, but you have to specify the entry's ID number. Unfortunately importing from articy makes this a little complicated because the articy converter assigns IDs to at the time of conversion. This means you won't necessarily know the ID of a specific dialogue fragment until after it's converted into a dialogue database in Unity.

Instead, what if you always start the conversation on a hub node, and go from there based on the value of a variable? If you want to try this, would it help to have another timeline clip that sets a variable value? Or would you set the variable value before playing the timeline?

Currently, the only way to run only a specific entry (or to stop at a specific entry) is to make it a "leaf" -- that is, no links going from the dialogue fragment.

Re: Stop playing conversation after an entry in StartConversationClip

Posted: Mon Sep 11, 2017 4:41 pm
by mgregoirelds
Ok, thanks for the info!