Stop playing conversation after an entry in StartConversationClip
Posted: Tue Sep 05, 2017 1:51 pm
Hello,
I started using Dialogue System with Timeline for my 2D game and I would like to know if there is a way to be able to jump to a specific entry on a StartConversationClip while having a Conversation selected. Is there any way to add an option to only run that specific entry or run until a specific entry is reached?
My use case is that in my game introduction, I do display different dialogue fragments (sorry, I'm coming from articy) contained within a Conversation and each of them are faded using Sequences. I thought that using Timeline, I would have a better control on when to display a specific fragment from my Conversation. Right now, it will play all entry until I reach the end of the Conversation based on the Sequences I have set.
I'm not sure if my request is clear enough, but if you require more information, I'll be glad to send you a Timeline exemple.
Best Regards,
Maxime
I started using Dialogue System with Timeline for my 2D game and I would like to know if there is a way to be able to jump to a specific entry on a StartConversationClip while having a Conversation selected. Is there any way to add an option to only run that specific entry or run until a specific entry is reached?
My use case is that in my game introduction, I do display different dialogue fragments (sorry, I'm coming from articy) contained within a Conversation and each of them are faded using Sequences. I thought that using Timeline, I would have a better control on when to display a specific fragment from my Conversation. Right now, it will play all entry until I reach the end of the Conversation based on the Sequences I have set.
I'm not sure if my request is clear enough, but if you require more information, I'll be glad to send you a Timeline exemple.
Best Regards,
Maxime