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Conversation Trigger requires a Character Controller?

Posted: Tue Aug 22, 2017 2:56 pm
by arvz
Hey Tony

I've noticed conversation trigger seems to require a character controller component to work? I want to set up conversation triggers on prop items around the map that the player character can inspect (e.g.: 'oh look it's a lamp post!'), these aren't really NPCs, so I don't want to put character controllers on them. The trigger doesn't fire when they have box colliders on them, whether OnTrigger or not. Is there any nice way around this?

Re: Conversation Trigger requires a Character Controller?

Posted: Tue Aug 22, 2017 3:03 pm
by Tony Li
Any kind of physics collider will work, but you may need to add a Rigidbody so Unity will register collisions. You can tick the Rigidbody's Is Kinematic checkbox to keep the collider from moving around.

Re: Conversation Trigger requires a Character Controller?

Posted: Tue Aug 22, 2017 3:33 pm
by arvz
Ahhh right, how could I forget it needs rigidbody. Thanks!

Re: Conversation Trigger requires a Character Controller?

Posted: Tue Aug 22, 2017 3:49 pm
by Tony Li
You're welcome!