Conversation Trigger requires a Character Controller?
Posted: Tue Aug 22, 2017 2:56 pm
Hey Tony
I've noticed conversation trigger seems to require a character controller component to work? I want to set up conversation triggers on prop items around the map that the player character can inspect (e.g.: 'oh look it's a lamp post!'), these aren't really NPCs, so I don't want to put character controllers on them. The trigger doesn't fire when they have box colliders on them, whether OnTrigger or not. Is there any nice way around this?
I've noticed conversation trigger seems to require a character controller component to work? I want to set up conversation triggers on prop items around the map that the player character can inspect (e.g.: 'oh look it's a lamp post!'), these aren't really NPCs, so I don't want to put character controllers on them. The trigger doesn't fire when they have box colliders on them, whether OnTrigger or not. Is there any nice way around this?