Animated Portrait
Posted: Mon Aug 21, 2017 5:15 pm
Hi,
In the documentation, you wrote that it's possible to add an animation as a portrait.
"You can also assign spritesheet images as portraits if you use a dialogue UI that supports animated images. Some of the Unity GUI dialogue UI prefabs support portrait images; all of these also support animated images."
Is there a more in depth explanation of how this could be done?
Would it be possible to switch each animations easily like how we can switch the portaits with [pic=#] tag?
In the documentation, you wrote that it's possible to add an animation as a portrait.
"You can also assign spritesheet images as portraits if you use a dialogue UI that supports animated images. Some of the Unity GUI dialogue UI prefabs support portrait images; all of these also support animated images."
Is there a more in depth explanation of how this could be done?
Would it be possible to switch each animations easily like how we can switch the portaits with [pic=#] tag?