Voice acting and Continue Button
Posted: Tue Aug 08, 2017 10:20 am
Toni, I have a couple of questions regarding voice acting.
1- We decided to go for voice acting without the lip sync because it didn't kook too brilliant. So the sequence command we used was audio, instead of voice. Is there an advantage is using the actual voice sequencer command? If so, is there a way, to avoid the error message regarding not having an animation? I didn't manage to get that right.
2- One problem we encountered is that when using the Continue button, the voice skips for the next 3 or 4 lines, it doesn't just affect the line you want to speed up. To avoid this problem, I blocked the continue button until the audio was played, which works well, but it will be frustrating for those players who play without volume and like to fly over conversations. is there a way to keep continue button functionality without butchering the lines?
Thanks,
1- We decided to go for voice acting without the lip sync because it didn't kook too brilliant. So the sequence command we used was audio, instead of voice. Is there an advantage is using the actual voice sequencer command? If so, is there a way, to avoid the error message regarding not having an animation? I didn't manage to get that right.
2- One problem we encountered is that when using the Continue button, the voice skips for the next 3 or 4 lines, it doesn't just affect the line you want to speed up. To avoid this problem, I blocked the continue button until the audio was played, which works well, but it will be frustrating for those players who play without volume and like to fly over conversations. is there a way to keep continue button functionality without butchering the lines?
Thanks,