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Dialogue System and Lip Sync Pro

Posted: Mon Jul 31, 2017 12:53 pm
by AGB
Hello,

I have some trouble with third part support and Lip sync pro.

Unity return me an error from the "SequencerCommandLipSync"script :

Assets/Dialogue System/Third Party Support/LipSync Support/Scripts/SequencerCommandLipSync.cs(47,18): error CS1061: Type `RogoDigital.Lipsync.LipSync' does not contain a definition for `isPlaying' and no extension method `isPlaying' of type `RogoDigital.Lipsync.LipSync' could be found. Are you missing an assembly reference?

I use unity 5.6 and LipSync pro 1.4 et Dialogue system 1.7.3

Thanks for help,

Kinds

Alex

Re: Dialogue System and Lip Sync Pro

Posted: Mon Jul 31, 2017 12:58 pm
by Tony Li
Hi Alex,

Looks like the API changed in LipSync Pro 1.4. I'll update the support package today and post back here when it's ready.

Re: Dialogue System and Lip Sync Pro

Posted: Mon Jul 31, 2017 1:01 pm
by AGB
Grateful to heard it :)

Thanks !

Re: Dialogue System and Lip Sync Pro

Posted: Mon Jul 31, 2017 10:21 pm
by Tony Li
The Dialogue System Extras page now has an updated support package for Rogo LipSync Pro and Lite.

This package also adds a new sequencer command, EyeControl([target], [lookAmount], [subject]). If you're using Lite, this command's script will report an error. Please delete the script; it's only supported for Pro.

The EyeControl() command's target can be the name of a GameObject (e.g, Player) or a tag (e.g., EyeTargets).

Re: Dialogue System and Lip Sync Pro

Posted: Tue Aug 01, 2017 9:25 am
by AGB
thanks you ! it's working perfectly

Re: Dialogue System and Lip Sync Pro

Posted: Tue Aug 01, 2017 9:36 am
by Tony Li
Great to hear!