Switching dialogue UI graphics based on different actor? 2 Questions.
Posted: Sun Jul 09, 2017 2:44 pm
I hope this question and explanation will make sense... So here it goes, 2 questions.
1. My current dialogue UI box graphically has a slot for the actor's name; I wanted to know, is there a way to have it switch to my graphic without a name slot if I have a certain actor's name (Which would be blank in this instance)? I would be using this instance as a way for the game to have actor less dialogue, eg. the game telling you something like "You hear shouting in the distance".
2. I was also wondering if that idea could be extended further to having different characters having different dialogue box graphics. So eg. If the character speaking is a computer, it would switch from the default dialogue UI Box graphic to a computer screen UI box graphic, or if it is a slime monster character, it'd switch from the default graphic to a slime UI graphic and etc.
For question/problem 1, I tried using an alert, but I couldn't figure out how to replicate the "disappear only when continued is pressed" and "fast forward the typewriter effect when 'continue' is hit.
My programming isn't the best, and I couldn't find any forums, so any advice, help, or starting points would be amazing!
Thank you!
1. My current dialogue UI box graphically has a slot for the actor's name; I wanted to know, is there a way to have it switch to my graphic without a name slot if I have a certain actor's name (Which would be blank in this instance)? I would be using this instance as a way for the game to have actor less dialogue, eg. the game telling you something like "You hear shouting in the distance".
2. I was also wondering if that idea could be extended further to having different characters having different dialogue box graphics. So eg. If the character speaking is a computer, it would switch from the default dialogue UI Box graphic to a computer screen UI box graphic, or if it is a slime monster character, it'd switch from the default graphic to a slime UI graphic and etc.
For question/problem 1, I tried using an alert, but I couldn't figure out how to replicate the "disappear only when continued is pressed" and "fast forward the typewriter effect when 'continue' is hit.
My programming isn't the best, and I couldn't find any forums, so any advice, help, or starting points would be amazing!
Thank you!