Dialogue System for Unity 1.7.1 Released
Posted: Fri Jun 02, 2017 11:50 am
Version 1.7.1 is now available on the Unity Asset Store and the Pixel Crushers customer download page.
Core
Core
- Changed: Added Hide() method to the IBarkUI interface.
- Added: Support for actor Display Name. Name and Display Name (and localized versions) now also support [var] and [lua] tags.
- Added: Dialogue Manager > Bark Settings.
- Added: Bark Groups.
- Added: Language text export in Dialogue Editor and Localized Text Tables.
- Added: Response menu timeout option Select Random Response.
- Fixed: Parsing error in text with [var] tags immediately followed by certain other tags.
- Fixed: OnBarkLine sent to Dialogue Manager incorrectly passed speaker instead of subtitle.
- Dialogue Editor:
- Timed auto-backups (default is every 10 minutes).
- Watches tab can now set variable values; added "Add All Variables" menu item.
- Updated TextMesh Pro, NGUI, TK2D & DF-GUI bark UIs to add new Hide() method.
- articy:draft:
- Added: ArticyEditorTools.FindPortraitTexturesInAssetDatabase().
- Fixed: Unticked dialogues are now properly excluded from import.
- ORK Framework: Added UnityUIDialogueUIORKBridge to assist with Unity UI.
- TalkIt: Added support for design-time and runtime imports.